[{"data":1,"prerenderedAt":119},["ShallowReactive",2],{"$f159npzanmlw4g":3},{"lessons":4,"modules":5,"guides":6,"categories":52},48,58,[7,12,17,22,27,32,37,42,47],{"n":8,"slug":9,"title":10,"short":11},1,"oscillators","Oscillators: where every sound starts","Why a sound has a pitch, why a saw is brighter than a sine, and why two detuned oscillators sound so big.",{"n":13,"slug":14,"title":15,"short":16},2,"envelopes-and-vcas","Envelopes & VCAs: how notes start and stop","An oscillator never stops. Here’s how a gate, an envelope and a VCA turn a drone into notes, plucks and swells.",{"n":18,"slug":19,"title":20,"short":21},3,"filters","Filters: carving the sound","Start bright and take away. Cutoff, resonance, and why one envelope on a filter makes a synth sound like a synth.",{"n":23,"slug":24,"title":25,"short":26},4,"modulation","Modulation: making sounds move","LFOs, CV and the idea that any output can turn any knob — plus playing the synth with your hands, a pad or a phone.",{"n":28,"slug":29,"title":30,"short":31},5,"rhythm","Rhythm: clocks, gates & sequencers","How a modular keeps time: clocks, sequencers, drum grids, Euclidean patterns and polyrhythms from one pulse.",{"n":33,"slug":34,"title":35,"short":36},6,"fm-and-distortion","FM & distortion: changing the timbre","Add harmonics instead of removing them: audio-rate FM, ring mod, wavefolding, bitcrushing and glitches.",{"n":38,"slug":39,"title":40,"short":41},7,"melody-and-chance","Melody & chance: chords, arps and generative patches","Chords from one key, polyphony, and patches that write their own music with randomness, chaos and physics.",{"n":43,"slug":44,"title":45,"short":46},8,"sampling","Sampling & live sound","Play recordings, chop drum breaks, loop yourself, spray grains, and let a microphone drive the synth.",{"n":48,"slug":49,"title":50,"short":51},9,"effects-and-mixing","Effects & mixing: space, width and punch","Delay, reverb and modulation effects, stereo and sidechain, compression — and recording what you make.",[53,61,69,77,86,94,102,110],{"category":54,"color":55,"count":33,"examples":56},"Sources","#ff5d73",[57,58,59,60],"VCO","Noise","Drum Trio","Plucked String",{"category":62,"color":63,"count":23,"examples":64},"Sampling","#2ee6c5",[65,66,67,68],"Sampler","Granular","Looper","Mic In",{"category":70,"color":71,"count":33,"examples":72},"Modulation","#ffb547",[73,74,75,76],"LFO","ADSR","Sample & Hold","Lorenz",{"category":78,"color":79,"count":80,"examples":81},"Sequencing","#4dd9ff",12,[82,83,84,85],"Clock","Step Sequencer","Euclid","Quantizer",{"category":87,"color":88,"count":33,"examples":89},"Controllers","#b388ff",[90,91,92,93],"Keyboard","Poly Keys","XY Pad","Bouncing Balls",{"category":95,"color":96,"count":28,"examples":97},"Shapers","#7cff6b",[98,99,100,101],"Filter","VCA","Vowel","Drive",{"category":103,"color":104,"count":48,"examples":105},"Effects","#ff7ae0",[106,107,108,109],"Bitcrusher","Delay","Reverb","Mod FX",{"category":111,"color":112,"count":113,"examples":114},"Utility","#e6edf3",10,[115,116,117,118],"Mixer","Scale \u002F Offset","Scope","Output",1792599837961]