[{"data":1,"prerenderedAt":338},["ShallowReactive",2],{"$fewbcodjqqq4g":3},{"lessons":4,"guides":5},48,[6,59,82,105,134,175,204,251,298],{"n":7,"slug":8,"title":9,"short":10,"lessons":11},1,"oscillators","Oscillators: where every sound starts","Why a sound has a pitch, why a saw is brighter than a sine, and why two detuned oscillators sound so big.",[12,17,23,29,35,41,47,53],{"slug":13,"name":14,"title":15,"n":7,"blurb":16},"01-your-first-note","01 · Your First Note","Your First Note","Keyboard → VCO → VCA → Output. Play with A–K on your keyboard.",{"slug":18,"name":19,"title":20,"n":21,"blurb":22},"05-mixer-fat-sounds","05 · Mixer: Fat Sounds","Mixer: Fat Sounds",5,"Three detuned oscillators summed into one thick lead.",{"slug":24,"name":25,"title":26,"n":27,"blurb":28},"06-scope-seeing-sound","06 · Scope: Seeing Sound","Scope: Seeing Sound",6,"Read waveforms, then draw Lissajous figures.",{"slug":30,"name":31,"title":32,"n":33,"blurb":34},"47-spectrum-and-tuner","47 · Spectrum & Tuner","Spectrum & Tuner",47,"See the harmonics inside a sound, and tune by eye.",{"slug":36,"name":37,"title":38,"n":39,"blurb":40},"17-wavetable-and-pwm","17 · Wavetable & PWM","Wavetable & PWM",17,"An oscillator whose very shape moves. Two LFOs morph and pulse-width-modulate it.",{"slug":42,"name":43,"title":44,"n":45,"blurb":46},"11-noise-wind-and-hats","11 · Noise: Wind & Hats","Noise: Wind & Hats",11,"Filtered noise becomes wind, surf and cymbals.",{"slug":48,"name":49,"title":50,"n":51,"blurb":52},"18-plucked-string","18 · Plucked String","Plucked String",18,"A burst of noise in a tuned delay line becomes a guitar-like pluck.",{"slug":54,"name":55,"title":56,"n":57,"blurb":58},"22-resonator-bells-and-bars","22 · Resonator: Bells & Bars","Resonator: Bells & Bars",22,"Strike a bank of tuned resonators: bells, marimbas, gongs.",{"n":60,"slug":61,"title":62,"short":63,"lessons":64},2,"envelopes-and-vcas","Envelopes & VCAs: how notes start and stop","An oscillator never stops. Here’s how a gate, an envelope and a VCA turn a drone into notes, plucks and swells.",[65,70,76],{"slug":66,"name":67,"title":68,"n":60,"blurb":69},"02-envelopes","02 · Envelopes","Envelopes","An ADSR turns the on\u002Foff gate into a smooth shape.",{"slug":71,"name":72,"title":73,"n":74,"blurb":75},"19-low-pass-gate-plucky-notes","19 · Low-Pass Gate: Plucky Notes","Low-Pass Gate: Plucky Notes",19,"One module that plays notes like struck wood: louder and brighter, then darker as it fades.",{"slug":77,"name":78,"title":79,"n":80,"blurb":81},"23-slew-glide-anything","23 · Slew: Glide Anything","Slew: Glide Anything",23,"Turn jumps into slides: portamento, and a smooth random wander.",{"n":83,"slug":84,"title":85,"short":86,"lessons":87},3,"filters","Filters: carving the sound","Start bright and take away. Cutoff, resonance, and why one envelope on a filter makes a synth sound like a synth.",[88,93,99],{"slug":89,"name":90,"title":91,"n":83,"blurb":92},"03-subtractive-synthesis","03 · Subtractive Synthesis","Subtractive Synthesis","Bright saw wave → filter → VCA. One envelope doing two jobs.",{"slug":94,"name":95,"title":96,"n":97,"blurb":98},"15-vowel-make-it-talk","15 · Vowel: Make It Talk","Vowel: Make It Talk",15,"Formant filtering turns a buzzy saw into a voice.",{"slug":100,"name":101,"title":102,"n":103,"blurb":104},"45-eq-shape-the-tone","45 · EQ: Shape the Tone","EQ: Shape the Tone",45,"Turn the lows, mids and highs of a drum loop up and down.",{"n":106,"slug":107,"title":108,"short":109,"lessons":110},4,"modulation","Modulation: making sounds move","LFOs, CV and the idea that any output can turn any knob — plus playing the synth with your hands, a pad or a phone.",[111,116,122,128],{"slug":112,"name":113,"title":114,"n":106,"blurb":115},"04-movement-with-lfos","04 · Movement with LFOs","Movement with LFOs","An LFO sweeps the filter up and down, all by itself.",{"slug":117,"name":118,"title":119,"n":120,"blurb":121},"24-scale-offset-signal-surgery","24 · Scale\u002FOffset: Signal Surgery","Scale\u002FOffset: Signal Surgery",24,"A harmonizer and an upside-down envelope from one tiny module.",{"slug":123,"name":124,"title":125,"n":126,"blurb":127},"37-xy-pad-play-by-touch","37 · XY Pad: Play by Touch","XY Pad: Play by Touch",37,"A theremin that can’t play out of tune.",{"slug":129,"name":130,"title":131,"n":132,"blurb":133},"41-gamepad-and-phone-tilt","41 · Gamepad & Phone Tilt","Gamepad & Phone Tilt",41,"Play with a game controller, or by tilting a phone.",{"n":21,"slug":135,"title":136,"short":137,"lessons":138},"rhythm","Rhythm: clocks, gates & sequencers","How a modular keeps time: clocks, sequencers, drum grids, Euclidean patterns and polyrhythms from one pulse.",[139,145,151,157,163,169],{"slug":140,"name":141,"title":142,"n":143,"blurb":144},"07-clock-and-sequencer","07 · Clock & Sequencer","Clock & Sequencer",7,"A clock ticks, a sequencer plays a note on each tick.",{"slug":146,"name":147,"title":148,"n":149,"blurb":150},"08-drums-and-rhythm","08 · Drums & Rhythm","Drums & Rhythm",8,"Gates fire drums. Euclid builds patterns from two numbers.",{"slug":152,"name":153,"title":154,"n":155,"blurb":156},"09-drum-seq-program-a-beat","09 · Drum Seq: Program a Beat","Drum Seq: Program a Beat",9,"A drum machine grid: click cells, hear the beat.",{"slug":158,"name":159,"title":160,"n":161,"blurb":162},"28-logic-and-clock-division","28 · Logic & Clock Division","Logic & Clock Division",28,"Build polyrhythms by dividing a clock and combining gates.",{"slug":164,"name":165,"title":166,"n":167,"blurb":168},"29-switch-a-new-melody-every-bar","29 · Switch: A New Melody Every Bar","Switch: A New Melody Every Bar",29,"Two melodies, and a Switch that swaps between them on every bar.",{"slug":170,"name":171,"title":172,"n":173,"blurb":174},"30-burst-ratchets-and-rolls","30 · Burst: Ratchets & Rolls","Burst: Ratchets & Rolls",30,"Turn single hits into machine-gun rolls that stay in time.",{"n":27,"slug":176,"title":177,"short":178,"lessons":179},"fm-and-distortion","FM & distortion: changing the timbre","Add harmonics instead of removing them: audio-rate FM, ring mod, wavefolding, bitcrushing and glitches.",[180,186,192,198],{"slug":181,"name":182,"title":183,"n":184,"blurb":185},"12-fm-audio-rate-modulation","12 · FM: Audio-Rate Modulation","FM: Audio-Rate Modulation",12,"Modulate at audio speed and new tones appear. Bells!",{"slug":187,"name":188,"title":189,"n":190,"blurb":191},"13-drive-and-wavefolding","13 · Drive & Wavefolding","Drive & Wavefolding",13,"Add harmonics instead of removing them. Watch the scope.",{"slug":193,"name":194,"title":195,"n":196,"blurb":197},"14-bitcrusher-lo-fi","14 · Bitcrusher: Lo-Fi","Bitcrusher: Lo-Fi",14,"Ruin perfectly good audio on purpose, 8-bit style.",{"slug":199,"name":200,"title":201,"n":202,"blurb":203},"33-glitch-break-it-on-purpose","33 · Glitch: Break It on Purpose","Glitch: Break It on Purpose",33,"Stutters, rolls, reverses and tape stops — random, but always on the beat.",{"n":143,"slug":205,"title":206,"short":207,"lessons":208},"melody-and-chance","Melody & chance: chords, arps and generative patches","Chords from one key, polyphony, and patches that write their own music with randomness, chaos and physics.",[209,215,221,227,233,239,245],{"slug":210,"name":211,"title":212,"n":213,"blurb":214},"25-chords-and-arpeggios","25 · Chords & Arpeggios","Chords & Arpeggios",25,"One key plays a whole chord, and an arpeggio dances over it.",{"slug":216,"name":217,"title":218,"n":219,"blurb":220},"26-polyphony-play-chords","26 · Polyphony: Play Chords","Polyphony: Play Chords",26,"Poly Keys plays several notes at once — each on its own voice.",{"slug":222,"name":223,"title":224,"n":225,"blurb":226},"21-generative-melodies","21 · Generative Melodies","Generative Melodies",21,"Random voltages snapped to a scale: endless melodies.",{"slug":228,"name":229,"title":230,"n":231,"blurb":232},"31-turing-machine","31 · Turing Machine","Turing Machine",31,"A random melody that loops, and mutates as slowly as you like.",{"slug":234,"name":235,"title":236,"n":237,"blurb":238},"38-lorenz-chaos","38 · Lorenz: Chaos","Lorenz: Chaos",38,"A never-repeating signal from the maths of weather.",{"slug":240,"name":241,"title":242,"n":243,"blurb":244},"39-bouncing-balls","39 · Bouncing Balls","Bouncing Balls",39,"Physics as a sequencer: every bounce plays a note.",{"slug":246,"name":247,"title":248,"n":249,"blurb":250},"40-game-of-life","40 · Game of Life","Game of Life",40,"A board of cells lives, dies and evolves — and plays bells as it goes.",{"n":149,"slug":252,"title":253,"short":254,"lessons":255},"sampling","Sampling & live sound","Play recordings, chop drum breaks, loop yourself, spray grains, and let a microphone drive the synth.",[256,262,268,274,280,286,292],{"slug":257,"name":258,"title":259,"n":260,"blurb":261},"20-sampler-play-a-sound","20 · Sampler: Play a Sound","Sampler: Play a Sound",20,"Play a recording from the keyboard, at any pitch.",{"slug":263,"name":264,"title":265,"n":266,"blurb":267},"32-sampler-chop-a-break","32 · Sampler: Chop a Break","Sampler: Chop a Break",32,"Play a drum loop in random slices, like a beat-chopping producer.",{"slug":269,"name":270,"title":271,"n":272,"blurb":273},"34-looper","34 · Looper","Looper",34,"Record a phrase, loop it, and layer more on top.",{"slug":275,"name":276,"title":277,"n":278,"blurb":279},"35-granular-clouds","35 · Granular Clouds","Granular Clouds",35,"Shatter a voice into thousands of tiny grains.",{"slug":281,"name":282,"title":283,"n":284,"blurb":285},"36-pitch-shifter-instant-harmony","36 · Pitch Shifter: Instant Harmony","Pitch Shifter: Instant Harmony",36,"Shift a voice up a fifth and blend it with the original: one voice becomes two.",{"slug":287,"name":288,"title":289,"n":290,"blurb":291},"42-mic-and-envelope-follower","42 · Mic & Envelope Follower","Mic & Envelope Follower",42,"Talk or clap to control the synth. (Needs a microphone.)",{"slug":293,"name":294,"title":295,"n":296,"blurb":297},"43-vocoder","43 · Vocoder","Vocoder",43,"The robot voice: talk into the mic and a synth chord speaks your words.",{"n":155,"slug":299,"title":300,"short":301,"lessons":302},"effects-and-mixing","Effects & mixing: space, width and punch","Delay, reverb and modulation effects, stereo and sidechain, compression — and recording what you make.",[303,309,315,321,327,333],{"slug":304,"name":305,"title":306,"n":307,"blurb":308},"10-space-delay-and-reverb","10 · Space: Delay & Reverb","Space: Delay & Reverb",10,"Effects after the VCA keep ringing when the notes stop.",{"slug":310,"name":311,"title":312,"n":313,"blurb":314},"16-chorus-phaser-flanger","16 · Chorus, Phaser, Flanger","Chorus, Phaser, Flanger",16,"Three swirly effects from one module, in stereo.",{"slug":316,"name":317,"title":318,"n":319,"blurb":320},"27-stereo-and-sidechain","27 · Stereo & Sidechain","Stereo & Sidechain",27,"An auto-panning pad that ducks out of the way of the kick drum.",{"slug":322,"name":323,"title":324,"n":325,"blurb":326},"44-stereo-mixer-width-and-sends","44 · Stereo Mixer: Width & Sends","Stereo Mixer: Width & Sends",44,"Place sounds left and right, and share one reverb between them.",{"slug":328,"name":329,"title":330,"n":331,"blurb":332},"46-compressor-punch-and-glue","46 · Compressor: Punch & Glue","Compressor: Punch & Glue",46,"Even out the loud and quiet parts of a beat — and make it hit harder.",{"slug":334,"name":335,"title":336,"n":4,"blurb":337},"48-recorder","48 · Recorder","Recorder","Capture your patch as a WAV file.",1792599837963]