[{"data":1,"prerenderedAt":169},["ShallowReactive",2],{"$fqe5qr0bs9xhv":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":11,"howHtml":12,"inputs":13,"outputs":17,"controls":24,"tryHtml":37,"lessons":38,"guides":134,"terms":138,"siblings":148},"adsr","ADSR","Envelope generator. Gate in, contour out.","#ffb547","Modulation","Envelope generator — shapes how a note rises and falls over time.","Envelope generator — shapes how a note rises and falls over time. Every input, output and knob explained, with patches to try.","\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#envelope\" title=\"A one-shot shape that rises and falls each time a note is played.\">Envelope generator\u003C\u002Fa> — shapes how a note rises and falls over time.","When the GATE input goes high (a key is pressed), the output rises to 1 over the Attack time, falls to the Sustain level over the Decay time, and stays there while the gate is held. When the gate goes low (key released) it falls to 0 over the Release time. The graph shows the current shape.",[14],{"label":15,"html":16},"GATE","Note on\u002Foff. Anything above ~0.3 counts as “on”. \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#patch\" title=\"A set of connections between modules, and the sound it makes.\">Patch\u003C\u002Fa> Keyboard GATE, \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#sequencer\" title=\"Plays a repeating pattern of notes or values, one step per clock pulse.\">Sequencer\u003C\u002Fa> GATE, \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#quantizer\" title=\"Snaps any pitch CV to the nearest note of a scale.\">Quantizer\u003C\u002Fa> \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#trigger\" title=\"A very short pulse that means “go now”, with no length.\">TRIG\u003C\u002Fa>, a \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#clock\" title=\"A steady stream of triggers that keeps a patch in time.\">Clock\u003C\u002Fa> output…",[18,21],{"label":19,"html":20},"OUT","The envelope, 0 to 1. Patch into \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#vca\" title=\"A volume control that another signal can turn up and down.\">VCA\u003C\u002Fa> \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#cv\" title=\"A signal used to control a parameter rather than to be heard.\">CV\u003C\u002Fa> to make notes, and \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#filter\" title=\"Removes part of the frequency range, making a sound darker, thinner or more focused.\">Filter\u003C\u002Fa> CV to make them “bloom”.",{"label":22,"html":23},"INV","Upside-down copy (0 to −1) — for things that should dip when a note plays (ducking).",[25,28,31,34],{"label":26,"html":27},"A","Time to rise from 0 to full.",{"label":29,"html":30},"D","Time to fall from full down to \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#adsr\" title=\"Attack, Decay, Sustain, Release: the four stages of the most common envelope.\">sustain\u003C\u002Fa>.",{"label":32,"html":33},"S","Level held while the \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#gate\" title=\"An on\u002Foff signal: high while a key or step is held, low when it is not.\">gate\u003C\u002Fa> stays high. 0 = a plucky note that fades even when held.",{"label":35,"html":36},"R","Time to fade to 0 after the gate goes low.",[],[39,44,49,54,59,64,69,74,79,84,89,94,99,104,109,114,119,124,129],{"slug":40,"name":41,"title":42,"n":43},"02-envelopes","02 · Envelopes","Envelopes",2,{"slug":45,"name":46,"title":47,"n":48},"03-subtractive-synthesis","03 · Subtractive Synthesis","Subtractive Synthesis",3,{"slug":50,"name":51,"title":52,"n":53},"05-mixer-fat-sounds","05 · Mixer: Fat Sounds","Mixer: Fat Sounds",5,{"slug":55,"name":56,"title":57,"n":58},"07-clock-and-sequencer","07 · Clock & Sequencer","Clock & Sequencer",7,{"slug":60,"name":61,"title":62,"n":63},"10-space-delay-and-reverb","10 · Space: Delay & Reverb","Space: Delay & Reverb",10,{"slug":65,"name":66,"title":67,"n":68},"11-noise-wind-and-hats","11 · Noise: Wind & Hats","Noise: Wind & Hats",11,{"slug":70,"name":71,"title":72,"n":73},"12-fm-audio-rate-modulation","12 · FM: Audio-Rate Modulation","FM: Audio-Rate Modulation",12,{"slug":75,"name":76,"title":77,"n":78},"14-bitcrusher-lo-fi","14 · Bitcrusher: Lo-Fi","Bitcrusher: Lo-Fi",14,{"slug":80,"name":81,"title":82,"n":83},"15-vowel-make-it-talk","15 · Vowel: Make It Talk","Vowel: Make It Talk",15,{"slug":85,"name":86,"title":87,"n":88},"16-chorus-phaser-flanger","16 · Chorus, Phaser, Flanger","Chorus, Phaser, Flanger",16,{"slug":90,"name":91,"title":92,"n":93},"17-wavetable-and-pwm","17 · Wavetable & PWM","Wavetable & PWM",17,{"slug":95,"name":96,"title":97,"n":98},"21-generative-melodies","21 · Generative Melodies","Generative Melodies",21,{"slug":100,"name":101,"title":102,"n":103},"24-scale-offset-signal-surgery","24 · Scale\u002FOffset: Signal Surgery","Scale\u002FOffset: Signal Surgery",24,{"slug":105,"name":106,"title":107,"n":108},"25-chords-and-arpeggios","25 · Chords & Arpeggios","Chords & Arpeggios",25,{"slug":110,"name":111,"title":112,"n":113},"26-polyphony-play-chords","26 · Polyphony: Play Chords","Polyphony: Play Chords",26,{"slug":115,"name":116,"title":117,"n":118},"29-switch-a-new-melody-every-bar","29 · Switch: A New Melody Every Bar","Switch: A New Melody Every Bar",29,{"slug":120,"name":121,"title":122,"n":123},"31-turing-machine","31 · Turing Machine","Turing Machine",31,{"slug":125,"name":126,"title":127,"n":128},"37-xy-pad-play-by-touch","37 · XY Pad: Play by Touch","XY Pad: Play by Touch",37,{"slug":130,"name":131,"title":132,"n":133},"41-gamepad-and-phone-tilt","41 · Gamepad & Phone Tilt","Gamepad & Phone Tilt",41,[135],{"slug":136,"title":137},"envelopes-and-vcas","Envelopes & VCAs: how notes start and stop",[139,143,145],{"id":140,"term":141,"short":142},"envelope","Envelope","A one-shot shape that rises and falls each time a note is played.",{"id":4,"term":5,"short":144},"Attack, Decay, Sustain, Release: the four stages of the most common envelope.",{"id":146,"term":8,"short":147},"modulation","Using one signal to change another over time.",[149,153,157,161,165],{"type":150,"name":151,"blurb":152,"color":7},"lfo","LFO","Slow (or not so slow) oscillator for wobbling things.",{"type":154,"name":155,"blurb":156,"color":7},"sh","Sample & Hold","Grabs the input on each trigger. Unpatched input samples noise.",{"type":158,"name":159,"blurb":160,"color":7},"chaos","Lorenz","A strange attractor. Three never-repeating CVs — or crank it into audio.",{"type":162,"name":163,"blurb":164,"color":7},"envf","Env Follower","Turns the loudness of any sound into a control signal, plus a gate when it gets loud.",{"type":166,"name":167,"blurb":168,"color":7},"slew","Slew","Smooths jumps into glides. Separate times for rising and falling.",1792599838365]