[{"data":1,"prerenderedAt":99},["ShallowReactive",2],{"$f392kbvisk23l1":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":9,"howHtml":11,"inputs":12,"outputs":19,"controls":26,"tryHtml":36,"lessons":39,"guides":45,"terms":49,"siblings":54},"burst","Burst","One trigger in, a quick roll of triggers out — ratchets for hats, snares and glitches.","#4dd9ff","Sequencing","Turns one trigger into a quick roll of triggers — the ratchets of drill ’n’ bass hats and trap rolls.","Turns one trigger into a quick roll of triggers — the ratchets of drill ’n’ bass hats and trap rolls. Every input, output and knob explained, with…","Each TRIG fires Count triggers, Spacing apart. \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#patch\" title=\"A set of connections between modules, and the sound it makes.\">Patch\u003C\u002Fa> a \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#clock\" title=\"A steady stream of triggers that keeps a patch in time.\">clock\u003C\u002Fa> into CLK and the whole roll fits exactly into one tick instead, so ratchets stay in time at any tempo. Shape bends the spacing: turn it left and the roll speeds up, right and it slows down. END fires once the roll is done.",[13,16],{"label":14,"html":15},"TRIG","Starts a roll.",{"label":17,"html":18},"CLK","Optional tempo: the roll fits into one tick of it.",[20,23],{"label":21,"html":22},"OUT","The roll of triggers.",{"label":24,"html":25},"END","A trigger when the roll finishes — chain another Burst, or reset something.",[27,30,33],{"label":28,"html":29},"Count","\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#trigger\" title=\"A very short pulse that means “go now”, with no length.\">Triggers\u003C\u002Fa> per roll.",{"label":31,"html":32},"Spacing","Gap between them (when nothing is in CLK).",{"label":34,"html":35},"Shape","Even, speeding up, or slowing down.",[37,38],"Drum Seq HAT → Burst TRIG, Clock 1\u002F16 → Burst CLK, Burst OUT → hat: ratchet hats.","Burst into a Plucked String for strummed rolls.",[40],{"slug":41,"name":42,"title":43,"n":44},"30-burst-ratchets-and-rolls","30 · Burst: Ratchets & Rolls","Burst: Ratchets & Rolls",30,[46],{"slug":47,"title":48},"rhythm","Rhythm: clocks, gates & sequencers",[50],{"id":51,"term":52,"short":53},"trigger","Trigger","A very short pulse that means “go now”, with no length.",[55,59,63,67,71,75,79,83,87,91,95],{"type":56,"name":57,"blurb":58,"color":7},"clock","Clock","Master tempo with divisions.",{"type":60,"name":61,"blurb":62,"color":7},"seq","Step Sequencer","8 steps of pitch + gate. Drag the bars, click the lights.",{"type":64,"name":65,"blurb":66,"color":7},"euclid","Euclid","Spreads N hits as evenly as possible over M steps.",{"type":68,"name":69,"blurb":70,"color":7},"quant","Quantizer","Snaps any voltage to a musical scale. TRIG fires on each new note.",{"type":72,"name":73,"blurb":74,"color":7},"chord","Chord","One pitch in, four chord tones out. Patch each to its own VCO.",{"type":76,"name":77,"blurb":78,"color":7},"arp","Arpeggiator","Plays the notes of a chord one at a time, on every clock tick.",{"type":80,"name":81,"blurb":82,"color":7},"logic","Logic","Combine two gates: AND, OR, XOR, NOT — plus a comparator (A > B).",{"type":84,"name":85,"blurb":86,"color":7},"clkdiv","Clock Divider","Slower and faster versions of a clock, plus a coin toss between A and B.",{"type":88,"name":89,"blurb":90,"color":7},"turing","Turing Machine","A looping random sequence that slowly mutates. Lock it to freeze a melody you like.",{"type":92,"name":93,"blurb":94,"color":7},"life","Game of Life","Conway’s cellular automaton as a sequencer. Click cells; living ones play notes.",{"type":96,"name":97,"blurb":98,"color":7},"drumseq","Drum Seq","A drum machine grid: 4 lanes × 16 steps, one trigger out per lane. Click cells to write beats.",1792599838799]