[{"data":1,"prerenderedAt":71},["ShallowReactive",2],{"$f12caea5vhg7vn":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":9,"howHtml":11,"inputs":12,"outputs":16,"controls":26,"tryHtml":33,"lessons":36,"guides":42,"terms":46,"siblings":50},"chaos","Lorenz","A strange attractor. Three never-repeating CVs — or crank it into audio.","#ffb547","Modulation","A Lorenz attractor — the famous “butterfly” system from chaos theory. Three related signals that wander forever without repeating.","A Lorenz attractor — the famous “butterfly” system from chaos theory. Three related signals that wander forever without repeating. Every input, output…","The module solves the Lorenz equations continuously. Speed sets how fast it runs: low values give slow, organic \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#modulation\" title=\"Using one signal to change another over time.\">modulation\u003C\u002Fa>; very high values push it into audio range for gritty \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#noise\" title=\"A random signal containing many frequencies at once: hiss, wind, surf, snares.\">noise\u003C\u002Fa>-tones. Rho changes the character — near 28 is the classic butterfly; other values get calmer or wilder.",[13],{"label":14,"html":15},"SPEED","Adds to Speed (+1.0 = +200). \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#patch\" title=\"A set of connections between modules, and the sound it makes.\">Patch\u003C\u002Fa> an \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#envelope\" title=\"A one-shot shape that rises and falls each time a note is played.\">envelope\u003C\u002Fa> here to make it rush on each note.",[17,20,23],{"label":18,"html":19},"X","Flips between the two wings, roughly −1 to +1.",{"label":21,"html":22},"Y","Similar to X but leads it slightly.",{"label":24,"html":25},"Z","Bounces around the middle; smoother.",[27,30],{"label":28,"html":29},"Speed","How fast the system evolves.",{"label":31,"html":32},"Rho","Shape of the attractor.",[34,35],"X → Scope A, Z → Scope B, Scope in X\u002FY mode: watch the butterfly.","X → \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#filter\" title=\"Removes part of the frequency range, making a sound darker, thinner or more focused.\">Filter\u003C\u002Fa> \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#cv\" title=\"A signal used to control a parameter rather than to be heard.\">CV\u003C\u002Fa> for evolving, never-repeating sweeps.",[37],{"slug":38,"name":39,"title":40,"n":41},"38-lorenz-chaos","38 · Lorenz: Chaos","Lorenz: Chaos",38,[43],{"slug":44,"title":45},"melody-and-chance","Melody & chance: chords, arps and generative patches",[47],{"id":48,"term":8,"short":49},"modulation","Using one signal to change another over time.",[51,55,59,63,67],{"type":52,"name":53,"blurb":54,"color":7},"lfo","LFO","Slow (or not so slow) oscillator for wobbling things.",{"type":56,"name":57,"blurb":58,"color":7},"adsr","ADSR","Envelope generator. Gate in, contour out.",{"type":60,"name":61,"blurb":62,"color":7},"sh","Sample & Hold","Grabs the input on each trigger. Unpatched input samples noise.",{"type":64,"name":65,"blurb":66,"color":7},"envf","Env Follower","Turns the loudness of any sound into a control signal, plus a gate when it gets loud.",{"type":68,"name":69,"blurb":70,"color":7},"slew","Slew","Smooths jumps into glides. Separate times for rising and falling.",1792599838381]