[{"data":1,"prerenderedAt":115},["ShallowReactive",2],{"$f80k9sacqqe32":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":11,"howHtml":12,"inputs":13,"outputs":20,"controls":42,"tryHtml":46,"lessons":47,"guides":63,"terms":67,"siblings":72},"clkdiv","Clock Divider","Slower and faster versions of a clock, plus a coin toss between A and B.","#4dd9ff","Sequencing","Derives slower, faster and random clocks from one clock.","Derives slower, faster and random clocks from one clock. Every input, output and knob explained, with patches to try.","Derives slower, faster and random clocks from one \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#clock\" title=\"A steady stream of triggers that keeps a patch in time.\">clock\u003C\u002Fa>.","÷2, ÷3, ÷4 and ÷8 fire every 2nd, 3rd, 4th and 8th tick. ×2 fires twice per tick (it measures the incoming tempo). On every tick a coin is tossed: the pulse goes out of A or B. Coin sets A’s chance.",[14,17],{"label":15,"html":16},"CLK","The clock.",{"label":18,"html":19},"RST","Restart the count.",[21,24,27,30,33,36,39],{"label":22,"html":23},"÷2","Half speed.",{"label":25,"html":26},"÷3","Third speed (great for polyrhythms).",{"label":28,"html":29},"÷4","Quarter speed.",{"label":31,"html":32},"÷8","Eighth speed.",{"label":34,"html":35},"×2","Double speed.",{"label":37,"html":38},"A","Coin landed A.",{"label":40,"html":41},"B","Coin landed B.",[43],{"label":44,"html":45},"Coin","Chance that each tick goes to A.",[],[48,53,58],{"slug":49,"name":50,"title":51,"n":52},"28-logic-and-clock-division","28 · Logic & Clock Division","Logic & Clock Division",28,{"slug":54,"name":55,"title":56,"n":57},"33-glitch-break-it-on-purpose","33 · Glitch: Break It on Purpose","Glitch: Break It on Purpose",33,{"slug":59,"name":60,"title":61,"n":62},"45-eq-shape-the-tone","45 · EQ: Shape the Tone","EQ: Shape the Tone",45,[64],{"slug":65,"title":66},"rhythm","Rhythm: clocks, gates & sequencers",[68],{"id":69,"term":70,"short":71},"clock","Clock","A steady stream of triggers that keeps a patch in time.",[73,75,79,83,87,91,95,99,103,107,111],{"type":69,"name":70,"blurb":74,"color":7},"Master tempo with divisions.",{"type":76,"name":77,"blurb":78,"color":7},"seq","Step Sequencer","8 steps of pitch + gate. Drag the bars, click the lights.",{"type":80,"name":81,"blurb":82,"color":7},"euclid","Euclid","Spreads N hits as evenly as possible over M steps.",{"type":84,"name":85,"blurb":86,"color":7},"quant","Quantizer","Snaps any voltage to a musical scale. TRIG fires on each new note.",{"type":88,"name":89,"blurb":90,"color":7},"chord","Chord","One pitch in, four chord tones out. Patch each to its own VCO.",{"type":92,"name":93,"blurb":94,"color":7},"arp","Arpeggiator","Plays the notes of a chord one at a time, on every clock tick.",{"type":96,"name":97,"blurb":98,"color":7},"logic","Logic","Combine two gates: AND, OR, XOR, NOT — plus a comparator (A > B).",{"type":100,"name":101,"blurb":102,"color":7},"turing","Turing Machine","A looping random sequence that slowly mutates. Lock it to freeze a melody you like.",{"type":104,"name":105,"blurb":106,"color":7},"life","Game of Life","Conway’s cellular automaton as a sequencer. Click cells; living ones play notes.",{"type":108,"name":109,"blurb":110,"color":7},"drumseq","Drum Seq","A drum machine grid: 4 lanes × 16 steps, one trigger out per lane. Click cells to write beats.",{"type":112,"name":113,"blurb":114,"color":7},"burst","Burst","One trigger in, a quick roll of triggers out — ratchets for hats, snares and glitches.",1792599838682]