[{"data":1,"prerenderedAt":222},["ShallowReactive",2],{"$f3ge9slt9nfl9d":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":11,"howHtml":12,"inputs":13,"outputs":20,"controls":33,"tryHtml":42,"lessons":43,"guides":164,"terms":168,"siblings":179},"clock","Clock","Master tempo with divisions.","#4dd9ff","Sequencing","The tempo source. Sends regular pulses that drive sequencers, drums and anything else that needs timing.","The tempo source. Sends regular pulses that drive sequencers, drums and anything else that needs timing. Every input, output and knob explained, with…","The tempo source. Sends regular pulses that drive \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#sequencer\" title=\"Plays a repeating pattern of notes or values, one step per clock pulse.\">sequencers\u003C\u002Fa>, drums and anything else that needs timing.","Outputs are square pulses (0 → 1 → 0) at different note lengths of the tempo: 1\u002F16 notes, 1\u002F8 notes, quarter notes (beats) and whole bars. Swing delays every second 1\u002F16 for a shuffled groove. The LEDs show the current 1\u002F16 step in the bar.",[14,17],{"label":15,"html":16},"RST","A rising signal restarts the clock from the top of the bar.",{"label":18,"html":19},"BPM","Adds to the tempo: +1.0 = +60 BPM. \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#patch\" title=\"A set of connections between modules, and the sound it makes.\">Patch\u003C\u002Fa> a slow \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#lfo\" title=\"An oscillator too slow to hear, used to move other things automatically.\">LFO\u003C\u002Fa> for drifting tempo.",[21,24,27,30],{"label":22,"html":23},"1\u002F16","A pulse every 1\u002F16 note — usual sequencer speed.",{"label":25,"html":26},"1\u002F8","Every 1\u002F8 note.",{"label":28,"html":29},"1\u002F4","Every beat — four-on-the-floor kick.",{"label":31,"html":32},"BAR","Once per bar — good for resets or slow changes.",[34,37,39],{"label":35,"html":36},"▶ RUN \u002F ■ STOP","Start\u002Fstop.",{"label":18,"html":38},"\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#clock\" title=\"A steady stream of triggers that keeps a patch in time.\">Tempo\u003C\u002Fa> in beats per minute.",{"label":40,"html":41},"Swing","Shuffle amount on the off-beat 1\u002F16s.",[],[44,49,54,59,64,69,74,79,84,89,94,99,104,109,114,119,124,129,134,139,144,149,154,159],{"slug":45,"name":46,"title":47,"n":48},"07-clock-and-sequencer","07 · Clock & Sequencer","Clock & Sequencer",7,{"slug":50,"name":51,"title":52,"n":53},"08-drums-and-rhythm","08 · Drums & Rhythm","Drums & Rhythm",8,{"slug":55,"name":56,"title":57,"n":58},"09-drum-seq-program-a-beat","09 · Drum Seq: Program a Beat","Drum Seq: Program a Beat",9,{"slug":60,"name":61,"title":62,"n":63},"10-space-delay-and-reverb","10 · Space: Delay & Reverb","Space: Delay & Reverb",10,{"slug":65,"name":66,"title":67,"n":68},"11-noise-wind-and-hats","11 · Noise: Wind & Hats","Noise: Wind & Hats",11,{"slug":70,"name":71,"title":72,"n":73},"14-bitcrusher-lo-fi","14 · Bitcrusher: Lo-Fi","Bitcrusher: Lo-Fi",14,{"slug":75,"name":76,"title":77,"n":78},"18-plucked-string","18 · Plucked String","Plucked String",18,{"slug":80,"name":81,"title":82,"n":83},"19-low-pass-gate-plucky-notes","19 · Low-Pass Gate: Plucky Notes","Low-Pass Gate: Plucky Notes",19,{"slug":85,"name":86,"title":87,"n":88},"21-generative-melodies","21 · Generative Melodies","Generative Melodies",21,{"slug":90,"name":91,"title":92,"n":93},"22-resonator-bells-and-bars","22 · Resonator: Bells & Bars","Resonator: Bells & Bars",22,{"slug":95,"name":96,"title":97,"n":98},"23-slew-glide-anything","23 · Slew: Glide Anything","Slew: Glide Anything",23,{"slug":100,"name":101,"title":102,"n":103},"25-chords-and-arpeggios","25 · Chords & Arpeggios","Chords & Arpeggios",25,{"slug":105,"name":106,"title":107,"n":108},"27-stereo-and-sidechain","27 · Stereo & Sidechain","Stereo & Sidechain",27,{"slug":110,"name":111,"title":112,"n":113},"28-logic-and-clock-division","28 · Logic & Clock Division","Logic & Clock Division",28,{"slug":115,"name":116,"title":117,"n":118},"29-switch-a-new-melody-every-bar","29 · Switch: A New Melody Every Bar","Switch: A New Melody Every Bar",29,{"slug":120,"name":121,"title":122,"n":123},"30-burst-ratchets-and-rolls","30 · Burst: Ratchets & Rolls","Burst: Ratchets & Rolls",30,{"slug":125,"name":126,"title":127,"n":128},"31-turing-machine","31 · Turing Machine","Turing Machine",31,{"slug":130,"name":131,"title":132,"n":133},"32-sampler-chop-a-break","32 · Sampler: Chop a Break","Sampler: Chop a Break",32,{"slug":135,"name":136,"title":137,"n":138},"33-glitch-break-it-on-purpose","33 · Glitch: Break It on Purpose","Glitch: Break It on Purpose",33,{"slug":140,"name":141,"title":142,"n":143},"40-game-of-life","40 · Game of Life","Game of Life",40,{"slug":145,"name":146,"title":147,"n":148},"44-stereo-mixer-width-and-sends","44 · Stereo Mixer: Width & Sends","Stereo Mixer: Width & Sends",44,{"slug":150,"name":151,"title":152,"n":153},"45-eq-shape-the-tone","45 · EQ: Shape the Tone","EQ: Shape the Tone",45,{"slug":155,"name":156,"title":157,"n":158},"46-compressor-punch-and-glue","46 · Compressor: Punch & Glue","Compressor: Punch & Glue",46,{"slug":160,"name":161,"title":162,"n":163},"48-recorder","48 · Recorder","Recorder",48,[165],{"slug":166,"title":167},"rhythm","Rhythm: clocks, gates & sequencers",[169,173,177],{"id":170,"term":171,"short":172},"gate","Gate","An on\u002Foff signal: high while a key or step is held, low when it is not.",{"id":174,"term":175,"short":176},"trigger","Trigger","A very short pulse that means “go now”, with no length.",{"id":4,"term":5,"short":178},"A steady stream of triggers that keeps a patch in time.",[180,184,188,192,196,200,204,208,211,214,218],{"type":181,"name":182,"blurb":183,"color":7},"seq","Step Sequencer","8 steps of pitch + gate. Drag the bars, click the lights.",{"type":185,"name":186,"blurb":187,"color":7},"euclid","Euclid","Spreads N hits as evenly as possible over M steps.",{"type":189,"name":190,"blurb":191,"color":7},"quant","Quantizer","Snaps any voltage to a musical scale. TRIG fires on each new note.",{"type":193,"name":194,"blurb":195,"color":7},"chord","Chord","One pitch in, four chord tones out. Patch each to its own VCO.",{"type":197,"name":198,"blurb":199,"color":7},"arp","Arpeggiator","Plays the notes of a chord one at a time, on every clock tick.",{"type":201,"name":202,"blurb":203,"color":7},"logic","Logic","Combine two gates: AND, OR, XOR, NOT — plus a comparator (A > B).",{"type":205,"name":206,"blurb":207,"color":7},"clkdiv","Clock Divider","Slower and faster versions of a clock, plus a coin toss between A and B.",{"type":209,"name":127,"blurb":210,"color":7},"turing","A looping random sequence that slowly mutates. Lock it to freeze a melody you like.",{"type":212,"name":142,"blurb":213,"color":7},"life","Conway’s cellular automaton as a sequencer. Click cells; living ones play notes.",{"type":215,"name":216,"blurb":217,"color":7},"drumseq","Drum Seq","A drum machine grid: 4 lanes × 16 steps, one trigger out per lane. Click cells to write beats.",{"type":219,"name":220,"blurb":221,"color":7},"burst","Burst","One trigger in, a quick roll of triggers out — ratchets for hats, snares and glitches.",1792599838386]