[{"data":1,"prerenderedAt":119},["ShallowReactive",2],{"$faqzot4ixjtva":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":11,"howHtml":12,"inputs":13,"outputs":20,"controls":33,"tryHtml":40,"lessons":44,"guides":65,"terms":69,"siblings":74},"drumseq","Drum Seq","A drum machine grid: 4 lanes × 16 steps, one trigger out per lane. Click cells to write beats.","#4dd9ff","Sequencing","A drum machine’s grid: four lanes of sixteen steps, one trigger output per lane.","A drum machine’s grid: four lanes of sixteen steps, one trigger output per lane. Every input, output and knob explained, with patches to try.","A drum machine’s grid: four lanes of sixteen steps, one \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#trigger\" title=\"A very short pulse that means “go now”, with no length.\">trigger\u003C\u002Fa> output per lane.","Each CLK tick moves one step to the right (\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#patch\" title=\"A set of connections between modules, and the sound it makes.\">patch\u003C\u002Fa> \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#clock\" title=\"A steady stream of triggers that keeps a patch in time.\">Clock\u003C\u002Fa> 1\u002F16 for a bar of sixteenths). Lit cells fire their lane’s trigger. Click a cell to toggle it; click a lane’s name to clear the lane. Length shortens the loop — odd lengths drift against the beat. Chance lets hits drop out at random. The lanes are named for a kit, but each output is just a trigger: patch it anywhere.",[14,17],{"label":15,"html":16},"CLK","Steps the playhead.",{"label":18,"html":19},"RST","Back to step 1.",[21,24,27,30],{"label":22,"html":23},"KICK","Kick lane triggers.",{"label":25,"html":26},"SNARE","Snare lane triggers.",{"label":28,"html":29},"HAT","Hat lane triggers.",{"label":31,"html":32},"OPEN","Open-hat lane triggers.",[34,37],{"label":35,"html":36},"Length","How many steps before the loop repeats.",{"label":38,"html":39},"Chance","Probability each lit step actually fires.",[41,42,43],"Lanes into Drum Trio KICK \u002F SNARE \u002F HAT.","Lanes into four Samplers loaded with your own hits.","Length 12 on one Drum Seq against a second at 16.",[45,50,55,60],{"slug":46,"name":47,"title":48,"n":49},"09-drum-seq-program-a-beat","09 · Drum Seq: Program a Beat","Drum Seq: Program a Beat",9,{"slug":51,"name":52,"title":53,"n":54},"30-burst-ratchets-and-rolls","30 · Burst: Ratchets & Rolls","Burst: Ratchets & Rolls",30,{"slug":56,"name":57,"title":58,"n":59},"44-stereo-mixer-width-and-sends","44 · Stereo Mixer: Width & Sends","Stereo Mixer: Width & Sends",44,{"slug":61,"name":62,"title":63,"n":64},"46-compressor-punch-and-glue","46 · Compressor: Punch & Glue","Compressor: Punch & Glue",46,[66],{"slug":67,"title":68},"rhythm","Rhythm: clocks, gates & sequencers",[70],{"id":71,"term":72,"short":73},"sequencer","Sequencer","Plays a repeating pattern of notes or values, one step per clock pulse.",[75,79,83,87,91,95,99,103,107,111,115],{"type":76,"name":77,"blurb":78,"color":7},"clock","Clock","Master tempo with divisions.",{"type":80,"name":81,"blurb":82,"color":7},"seq","Step Sequencer","8 steps of pitch + gate. Drag the bars, click the lights.",{"type":84,"name":85,"blurb":86,"color":7},"euclid","Euclid","Spreads N hits as evenly as possible over M steps.",{"type":88,"name":89,"blurb":90,"color":7},"quant","Quantizer","Snaps any voltage to a musical scale. TRIG fires on each new note.",{"type":92,"name":93,"blurb":94,"color":7},"chord","Chord","One pitch in, four chord tones out. Patch each to its own VCO.",{"type":96,"name":97,"blurb":98,"color":7},"arp","Arpeggiator","Plays the notes of a chord one at a time, on every clock tick.",{"type":100,"name":101,"blurb":102,"color":7},"logic","Logic","Combine two gates: AND, OR, XOR, NOT — plus a comparator (A > B).",{"type":104,"name":105,"blurb":106,"color":7},"clkdiv","Clock Divider","Slower and faster versions of a clock, plus a coin toss between A and B.",{"type":108,"name":109,"blurb":110,"color":7},"turing","Turing Machine","A looping random sequence that slowly mutates. Lock it to freeze a melody you like.",{"type":112,"name":113,"blurb":114,"color":7},"life","Game of Life","Conway’s cellular automaton as a sequencer. Click cells; living ones play notes.",{"type":116,"name":117,"blurb":118,"color":7},"burst","Burst","One trigger in, a quick roll of triggers out — ratchets for hats, snares and glitches.",1792599838795]