[{"data":1,"prerenderedAt":84},["ShallowReactive",2],{"$f384xq5qqcow68":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":9,"howHtml":11,"inputs":12,"outputs":19,"controls":26,"tryHtml":39,"lessons":40,"guides":46,"terms":50,"siblings":51},"duck","Ducker","Sidechain: whenever SIDE is loud, IN gets quieter. The kick-pumps-the-pad trick.","#ff7ae0","Effects","Sidechain ducking: one sound makes another get quieter — the pumping dance-music effect.","Sidechain ducking: one sound makes another get quieter — the pumping dance-music effect. Every input, output and knob explained, with patches to try.","Whenever SIDE is loud (a kick drum, a voice), IN is turned down by up to Depth, recovering over \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#adsr\" title=\"Attack, Decay, Sustain, Release: the four stages of the most common envelope.\">Release\u003C\u002Fa>. Attack is how fast it ducks. DUCK \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#cv\" title=\"A signal used to control a parameter rather than to be heard.\">CV\u003C\u002Fa> outputs the amount of ducking so you can pump other things (a \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#filter\" title=\"Removes part of the frequency range, making a sound darker, thinner or more focused.\">filter\u003C\u002Fa>!) in time too.",[13,16],{"label":14,"html":15},"IN","The sound to be ducked (pads, bass).",{"label":17,"html":18},"SIDE","The sound that does the ducking (usually the kick).",[20,23],{"label":21,"html":22},"OUT","IN, ducked.",{"label":24,"html":25},"DUCK CV","How much it’s ducking right now, 0–1.",[27,30,33,36],{"label":28,"html":29},"Depth","Maximum reduction.",{"label":31,"html":32},"Sens","How sensitive to SIDE.",{"label":34,"html":35},"Attack","Duck speed.",{"label":37,"html":38},"Release","Recovery speed.",[],[41],{"slug":42,"name":43,"title":44,"n":45},"27-stereo-and-sidechain","27 · Stereo & Sidechain","Stereo & Sidechain",27,[47],{"slug":48,"title":49},"effects-and-mixing","Effects & mixing: space, width and punch",[],[52,56,60,64,68,72,76,80],{"type":53,"name":54,"blurb":55,"color":7},"crush","Bitcrusher","Fewer bits, fewer samples, more crunch.",{"type":57,"name":58,"blurb":59,"color":7},"delay","Delay","Echoes with a darkening feedback loop. Modulate TIME for chorus & warble.",{"type":61,"name":62,"blurb":63,"color":7},"reverb","Reverb","A big generated hall. Size it from closet to cathedral.",{"type":65,"name":66,"blurb":67,"color":7},"modfx","Mod FX","Chorus, phaser or flanger — the classic swirly effects, in stereo.",{"type":69,"name":70,"blurb":71,"color":7},"pan","Stereo Pan","Places a mono signal left-to-right, with a built-in auto-panner.",{"type":73,"name":74,"blurb":75,"color":7},"glitch","Glitch","Stutters, rolls, reverses, octave jumps and tape stops — on the beat, at random.",{"type":77,"name":78,"blurb":79,"color":7},"vocoder","Vocoder","Makes the CARRIER (a synth) speak with the shape of the MOD (your voice).",{"type":81,"name":82,"blurb":83,"color":7},"pshift","Pitch Shifter","Moves any sound up or down in pitch without changing its speed. Chipmunks and demons.",1792599838725]