[{"data":1,"prerenderedAt":74},["ShallowReactive",2],{"$frks9ocq5g2xm":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":11,"howHtml":12,"inputs":13,"outputs":17,"controls":24,"tryHtml":37,"lessons":38,"guides":44,"terms":48,"siblings":53},"envf","Env Follower","Turns the loudness of any sound into a control signal, plus a gate when it gets loud.","#ffb547","Modulation","Measures how loud a sound is and turns that into a control signal.","Measures how loud a sound is and turns that into a control signal. Every input, output and knob explained, with patches to try.","Measures how loud a sound is and turns that into a \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#cv\" title=\"A signal used to control a parameter rather than to be heard.\">control signal\u003C\u002Fa>.","The input is rectified and smoothed: ENV rises quickly (\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#adsr\" title=\"Attack, Decay, Sustain, Release: the four stages of the most common envelope.\">Attack\u003C\u002Fa>) when the sound gets loud and falls more slowly (Release) as it fades. GATE goes high whenever ENV is above Thresh — so a drum hit or a clap can trigger things. The display shows ENV over time.",[14],{"label":15,"html":16},"IN","Any audio: mic, drums, a synth.",[18,21],{"label":19,"html":20},"ENV","Loudness as a control signal.",{"label":22,"html":23},"GATE","High while the sound is louder than Thresh.",[25,28,31,34],{"label":26,"html":27},"Gain","Scales ENV.",{"label":29,"html":30},"Attack","How fast it follows rises.",{"label":32,"html":33},"Release","How fast it falls.",{"label":35,"html":36},"Thresh","\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#gate\" title=\"An on\u002Foff signal: high while a key or step is held, low when it is not.\">GATE\u003C\u002Fa> \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#trigger\" title=\"A very short pulse that means “go now”, with no length.\">trigger\u003C\u002Fa> level.",[],[39],{"slug":40,"name":41,"title":42,"n":43},"42-mic-and-envelope-follower","42 · Mic & Envelope Follower","Mic & Envelope Follower",42,[45],{"slug":46,"title":47},"sampling","Sampling & live sound",[49],{"id":50,"term":51,"short":52},"envelope","Envelope","A one-shot shape that rises and falls each time a note is played.",[54,58,62,66,70],{"type":55,"name":56,"blurb":57,"color":7},"lfo","LFO","Slow (or not so slow) oscillator for wobbling things.",{"type":59,"name":60,"blurb":61,"color":7},"adsr","ADSR","Envelope generator. Gate in, contour out.",{"type":63,"name":64,"blurb":65,"color":7},"sh","Sample & Hold","Grabs the input on each trigger. Unpatched input samples noise.",{"type":67,"name":68,"blurb":69,"color":7},"chaos","Lorenz","A strange attractor. Three never-repeating CVs — or crank it into audio.",{"type":71,"name":72,"blurb":73,"color":7},"slew","Slew","Smooths jumps into glides. Separate times for rising and falling.",1792599838645]