[{"data":1,"prerenderedAt":112},["ShallowReactive",2],{"$f1vlqdy1qdf923":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":11,"howHtml":12,"inputs":13,"outputs":20,"controls":27,"tryHtml":37,"lessons":38,"guides":54,"terms":58,"siblings":67},"euclid","Euclid","Spreads N hits as evenly as possible over M steps.","#4dd9ff","Sequencing","Euclidean rhythm generator — spreads a number of hits as evenly as possible around a loop.","Euclidean rhythm generator — spreads a number of hits as evenly as possible around a loop. Every input, output and knob explained, with patches to try.","\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#euclidean-rhythm\" title=\"A rhythm that spreads a number of hits as evenly as possible over a number of steps.\">Euclidean rhythm\u003C\u002Fa> generator — spreads a number of hits as evenly as possible around a loop.","Steps sets the loop length, Hits sets how many of those steps fire, and Rotate shifts the pattern. 3 hits in 8 steps is the Cuban tresillo; 5 in 8 the cinquillo; 7 in 16 a samba-ish feel. The ring shows the pattern and the current step.",[14,17],{"label":15,"html":16},"CLK","One step per rising edge.",{"label":18,"html":19},"RST","Back to the first step.",[21,24],{"label":22,"html":23},"HIT","High on hit steps (while the \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#clock\" title=\"A steady stream of triggers that keeps a patch in time.\">clock\u003C\u002Fa> is high).",{"label":25,"html":26},"REST","High on the rest steps — the opposite pattern.",[28,31,34],{"label":29,"html":30},"Steps","Loop length.",{"label":32,"html":33},"Hits","Number of hits.",{"label":35,"html":36},"Rot","Shifts where the pattern starts.",[],[39,44,49],{"slug":40,"name":41,"title":42,"n":43},"08-drums-and-rhythm","08 · Drums & Rhythm","Drums & Rhythm",8,{"slug":45,"name":46,"title":47,"n":48},"22-resonator-bells-and-bars","22 · Resonator: Bells & Bars","Resonator: Bells & Bars",22,{"slug":50,"name":51,"title":52,"n":53},"28-logic-and-clock-division","28 · Logic & Clock Division","Logic & Clock Division",28,[55],{"slug":56,"title":57},"rhythm","Rhythm: clocks, gates & sequencers",[59,63],{"id":60,"term":61,"short":62},"sequencer","Sequencer","Plays a repeating pattern of notes or values, one step per clock pulse.",{"id":64,"term":65,"short":66},"euclidean-rhythm","Euclidean rhythm","A rhythm that spreads a number of hits as evenly as possible over a number of steps.",[68,72,76,80,84,88,92,96,100,104,108],{"type":69,"name":70,"blurb":71,"color":7},"clock","Clock","Master tempo with divisions.",{"type":73,"name":74,"blurb":75,"color":7},"seq","Step Sequencer","8 steps of pitch + gate. Drag the bars, click the lights.",{"type":77,"name":78,"blurb":79,"color":7},"quant","Quantizer","Snaps any voltage to a musical scale. TRIG fires on each new note.",{"type":81,"name":82,"blurb":83,"color":7},"chord","Chord","One pitch in, four chord tones out. Patch each to its own VCO.",{"type":85,"name":86,"blurb":87,"color":7},"arp","Arpeggiator","Plays the notes of a chord one at a time, on every clock tick.",{"type":89,"name":90,"blurb":91,"color":7},"logic","Logic","Combine two gates: AND, OR, XOR, NOT — plus a comparator (A > B).",{"type":93,"name":94,"blurb":95,"color":7},"clkdiv","Clock Divider","Slower and faster versions of a clock, plus a coin toss between A and B.",{"type":97,"name":98,"blurb":99,"color":7},"turing","Turing Machine","A looping random sequence that slowly mutates. Lock it to freeze a melody you like.",{"type":101,"name":102,"blurb":103,"color":7},"life","Game of Life","Conway’s cellular automaton as a sequencer. Click cells; living ones play notes.",{"type":105,"name":106,"blurb":107,"color":7},"drumseq","Drum Seq","A drum machine grid: 4 lanes × 16 steps, one trigger out per lane. Click cells to write beats.",{"type":109,"name":110,"blurb":111,"color":7},"burst","Burst","One trigger in, a quick roll of triggers out — ratchets for hats, snares and glitches.",1792599838411]