[{"data":1,"prerenderedAt":93},["ShallowReactive",2],{"$f3p9crxh2iwwgc":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":11,"howHtml":12,"inputs":13,"outputs":23,"controls":30,"tryHtml":46,"lessons":49,"guides":55,"terms":59,"siblings":60},"glitch","Glitch","Stutters, rolls, reverses, octave jumps and tape stops — on the beat, at random.","#ff7ae0","Effects","Breaks audio on purpose: stutters, machine-gun rolls, reverses, octave jumps and tape stops, locked to a clock.","Breaks audio on purpose: stutters, machine-gun rolls, reverses, octave jumps and tape stops, locked to a clock. Every input, output and knob explained…","Breaks audio on purpose: stutters, machine-gun rolls, reverses, octave jumps and tape stops, locked to a \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#clock\" title=\"A steady stream of triggers that keeps a patch in time.\">clock\u003C\u002Fa>.","It keeps the last few seconds of IN. On each CLK tick it may (Chance) start a glitch lasting Length ticks: repeat the slice that just played (STUTTER), repeat it with each pass shorter than the last so it speeds up into a buzz (RATCHET), chop the live sound on and off (\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#gate\" title=\"An on\u002Foff signal: high while a key or step is held, low when it is not.\">GATE\u003C\u002Fa>), or — more often as Warp goes up — play it backwards, an octave up or down, or slow it to a halt like a tape stop. Slices are fractions of a tick, from a whole tick down to 1\u002F16, triplets included; Density lets the tiny ones in. With nothing in CLK it ticks by itself about 8 times a second.",[14,17,20],{"label":15,"html":16},"IN","Audio to break — drum loops are the classic.",{"label":18,"html":19},"CLK","The tempo: slices and Length follow its ticks. Try Clock 1\u002F16.",{"label":21,"html":22},"TRIG","Forces a glitch right now, whatever Chance says.",[24,27],{"label":25,"html":26},"OUT","The glitched audio.",{"label":28,"html":29},"ACTIVE","High while a glitch is happening — open a bitcrusher, a \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#filter\" title=\"Removes part of the frequency range, making a sound darker, thinner or more focused.\">filter\u003C\u002Fa> or a second effect with it.",[31,34,37,40,43],{"label":32,"html":33},"Chance","How likely each tick is to start a glitch.",{"label":35,"html":36},"Length","How long a glitch lasts, in ticks.",{"label":38,"html":39},"Density","How small the slices can get. High = buzzy rolls.",{"label":41,"html":42},"Warp","How often glitches are reversed, pitched or tape-stopped instead of plain repeats.",{"label":44,"html":45},"Mix","How much of the glitch replaces the dry sound while it plays.",[47,48],"Clock 1\u002F16 into CLK, Chance 50%, Density 100%: drill ’n’ bass.","\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#euclidean-rhythm\" title=\"A rhythm that spreads a number of hits as evenly as possible over a number of steps.\">Euclid\u003C\u002Fa> (7 steps) into \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#trigger\" title=\"A very short pulse that means “go now”, with no length.\">TRIG\u003C\u002Fa>: glitches in seven against the beat.",[50],{"slug":51,"name":52,"title":53,"n":54},"33-glitch-break-it-on-purpose","33 · Glitch: Break It on Purpose","Glitch: Break It on Purpose",33,[56],{"slug":57,"title":58},"fm-and-distortion","FM & distortion: changing the timbre",[],[61,65,69,73,77,81,85,89],{"type":62,"name":63,"blurb":64,"color":7},"crush","Bitcrusher","Fewer bits, fewer samples, more crunch.",{"type":66,"name":67,"blurb":68,"color":7},"delay","Delay","Echoes with a darkening feedback loop. Modulate TIME for chorus & warble.",{"type":70,"name":71,"blurb":72,"color":7},"reverb","Reverb","A big generated hall. Size it from closet to cathedral.",{"type":74,"name":75,"blurb":76,"color":7},"modfx","Mod FX","Chorus, phaser or flanger — the classic swirly effects, in stereo.",{"type":78,"name":79,"blurb":80,"color":7},"pan","Stereo Pan","Places a mono signal left-to-right, with a built-in auto-panner.",{"type":82,"name":83,"blurb":84,"color":7},"duck","Ducker","Sidechain: whenever SIDE is loud, IN gets quieter. The kick-pumps-the-pad trick.",{"type":86,"name":87,"blurb":88,"color":7},"vocoder","Vocoder","Makes the CARRIER (a synth) speak with the shape of the MOD (your voice).",{"type":90,"name":91,"blurb":92,"color":7},"pshift","Pitch Shifter","Moves any sound up or down in pitch without changing its speed. Chipmunks and demons.",1792599838729]