[{"data":1,"prerenderedAt":87},["ShallowReactive",2],{"$f2qy836jp8sut1":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":11,"howHtml":12,"inputs":13,"outputs":20,"controls":30,"tryHtml":31,"lessons":32,"guides":37,"terms":41,"siblings":42},"life","Game of Life","Conway’s cellular automaton as a sequencer. Click cells; living ones play notes.","#4dd9ff","Sequencing","Conway’s Game of Life — a famous cellular automaton — used as a sequencer.","Conway’s Game of Life — a famous cellular automaton — used as a sequencer. Every input, output and knob explained, with patches to try.","Conway’s Game of Life — a famous cellular automaton — used as a \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#sequencer\" title=\"Plays a repeating pattern of notes or values, one step per clock pulse.\">sequencer\u003C\u002Fa>.","Each \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#clock\" title=\"A steady stream of triggers that keeps a patch in time.\">clock\u003C\u002Fa> tick moves a playhead one column to the right; living cells in that column play a note (the highest one picks the pitch, from a pentatonic scale). After every full sweep the board evolves one generation: lonely cells die, crowded ones die, cells with exactly three neighbours are born. Click cells to draw; RESET returns to your drawing. Dead or frozen boards reseed themselves.",[14,17],{"label":15,"html":16},"CLK","Steps the playhead.",{"label":18,"html":19},"RST","Back to your starting pattern.",[21,24,27],{"label":22,"html":23},"GATE","A living cell in this column.",{"label":25,"html":26},"V\u002FOCT","Pitch of its highest living cell.",{"label":28,"html":29},"DENSITY","How crowded the board is (0–1) — great for \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#modulation\" title=\"Using one signal to change another over time.\">modulating\u003C\u002Fa> a \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#filter\" title=\"Removes part of the frequency range, making a sound darker, thinner or more focused.\">filter\u003C\u002Fa>.",[],[],[33],{"slug":34,"name":35,"title":5,"n":36},"40-game-of-life","40 · Game of Life",40,[38],{"slug":39,"title":40},"melody-and-chance","Melody & chance: chords, arps and generative patches",[],[43,47,51,55,59,63,67,71,75,79,83],{"type":44,"name":45,"blurb":46,"color":7},"clock","Clock","Master tempo with divisions.",{"type":48,"name":49,"blurb":50,"color":7},"seq","Step Sequencer","8 steps of pitch + gate. Drag the bars, click the lights.",{"type":52,"name":53,"blurb":54,"color":7},"euclid","Euclid","Spreads N hits as evenly as possible over M steps.",{"type":56,"name":57,"blurb":58,"color":7},"quant","Quantizer","Snaps any voltage to a musical scale. TRIG fires on each new note.",{"type":60,"name":61,"blurb":62,"color":7},"chord","Chord","One pitch in, four chord tones out. Patch each to its own VCO.",{"type":64,"name":65,"blurb":66,"color":7},"arp","Arpeggiator","Plays the notes of a chord one at a time, on every clock tick.",{"type":68,"name":69,"blurb":70,"color":7},"logic","Logic","Combine two gates: AND, OR, XOR, NOT — plus a comparator (A > B).",{"type":72,"name":73,"blurb":74,"color":7},"clkdiv","Clock Divider","Slower and faster versions of a clock, plus a coin toss between A and B.",{"type":76,"name":77,"blurb":78,"color":7},"turing","Turing Machine","A looping random sequence that slowly mutates. Lock it to freeze a melody you like.",{"type":80,"name":81,"blurb":82,"color":7},"drumseq","Drum Seq","A drum machine grid: 4 lanes × 16 steps, one trigger out per lane. Click cells to write beats.",{"type":84,"name":85,"blurb":86,"color":7},"burst","Burst","One trigger in, a quick roll of triggers out — ratchets for hats, snares and glitches.",1792599838692]