[{"data":1,"prerenderedAt":96},["ShallowReactive",2],{"$fdgbei32x7drh":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":11,"howHtml":12,"inputs":13,"outputs":20,"controls":36,"tryHtml":37,"lessons":40,"guides":46,"terms":50,"siblings":51},"logic","Logic","Combine two gates: AND, OR, XOR, NOT — plus a comparator (A > B).","#4dd9ff","Sequencing","Boolean logic for gates — combine rhythms into new ones.","Boolean logic for gates — combine rhythms into new ones. Every input, output and knob explained, with patches to try.","Boolean logic for \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#gate\" title=\"An on\u002Foff signal: high while a key or step is held, low when it is not.\">gates\u003C\u002Fa> — combine rhythms into new ones.","Inputs count as “on” above ~0.3. AND is on when both are; OR when either is; XOR when exactly one is; NOT A is the opposite of A. A&gt;B compares the raw voltages, so it also turns smooth signals (LFOs, chaos) into gates.",[14,17],{"label":15,"html":16},"A","Input A.",{"label":18,"html":19},"B","Input B.",[21,24,27,30,33],{"label":22,"html":23},"AND","Both on.",{"label":25,"html":26},"OR","Either on.",{"label":28,"html":29},"XOR","Only one on.",{"label":31,"html":32},"NOT A","A inverted.",{"label":34,"html":35},"A>B","A’s voltage above B’s.",[],[38,39],"Two \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#euclidean-rhythm\" title=\"A rhythm that spreads a number of hits as evenly as possible over a number of steps.\">Euclid\u003C\u002Fa> patterns into AND and XOR for new rhythms.","\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#lfo\" title=\"An oscillator too slow to hear, used to move other things automatically.\">LFO\u003C\u002Fa> into A, nothing into B: A&gt;B is a square-wave \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#clock\" title=\"A steady stream of triggers that keeps a patch in time.\">clock\u003C\u002Fa>.",[41],{"slug":42,"name":43,"title":44,"n":45},"28-logic-and-clock-division","28 · Logic & Clock Division","Logic & Clock Division",28,[47],{"slug":48,"title":49},"rhythm","Rhythm: clocks, gates & sequencers",[],[52,56,60,64,68,72,76,80,84,88,92],{"type":53,"name":54,"blurb":55,"color":7},"clock","Clock","Master tempo with divisions.",{"type":57,"name":58,"blurb":59,"color":7},"seq","Step Sequencer","8 steps of pitch + gate. Drag the bars, click the lights.",{"type":61,"name":62,"blurb":63,"color":7},"euclid","Euclid","Spreads N hits as evenly as possible over M steps.",{"type":65,"name":66,"blurb":67,"color":7},"quant","Quantizer","Snaps any voltage to a musical scale. TRIG fires on each new note.",{"type":69,"name":70,"blurb":71,"color":7},"chord","Chord","One pitch in, four chord tones out. Patch each to its own VCO.",{"type":73,"name":74,"blurb":75,"color":7},"arp","Arpeggiator","Plays the notes of a chord one at a time, on every clock tick.",{"type":77,"name":78,"blurb":79,"color":7},"clkdiv","Clock Divider","Slower and faster versions of a clock, plus a coin toss between A and B.",{"type":81,"name":82,"blurb":83,"color":7},"turing","Turing Machine","A looping random sequence that slowly mutates. Lock it to freeze a melody you like.",{"type":85,"name":86,"blurb":87,"color":7},"life","Game of Life","Conway’s cellular automaton as a sequencer. Click cells; living ones play notes.",{"type":89,"name":90,"blurb":91,"color":7},"drumseq","Drum Seq","A drum machine grid: 4 lanes × 16 steps, one trigger out per lane. Click cells to write beats.",{"type":93,"name":94,"blurb":95,"color":7},"burst","Burst","One trigger in, a quick roll of triggers out — ratchets for hats, snares and glitches.",1792599838678]