[{"data":1,"prerenderedAt":59},["ShallowReactive",2],{"$fcri5icxk3xbl":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":11,"howHtml":12,"inputs":13,"outputs":14,"controls":18,"tryHtml":22,"lessons":25,"guides":31,"terms":35,"siblings":38},"noise","Noise","White, pink and brown noise.","#ff5d73","Sources","Random signal — hiss, wind, surf, snare body, or a random source for Sample & Hold.","Random signal — hiss, wind, surf, snare body, or a random source for Sample & Hold. Every input, output and knob explained, with patches to try.","Random signal — hiss, wind, surf, snare body, or a random source for \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#sample-and-hold\" title=\"Grabs the value of a signal on each trigger and holds it until the next one.\">Sample &amp; Hold\u003C\u002Fa>.","\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#noise\" title=\"A random signal containing many frequencies at once: hiss, wind, surf, snares.\">White noise\u003C\u002Fa> has equal energy at every frequency (bright hiss). Pink rolls off the highs (more natural, like rain). Brown rolls off even more (deep rumble).",[],[15],{"label":16,"html":17},"OUT","Noise, scaled by Level.",[19],{"label":20,"html":21},"Level","Output volume.",[23,24],"Noise → \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#filter\" title=\"Removes part of the frequency range, making a sound darker, thinner or more focused.\">Filter\u003C\u002Fa> (BP, high \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#resonance\" title=\"Boosts the frequencies right at a filter’s cutoff, adding a whistling, vocal peak.\">Res\u003C\u002Fa>) with an \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#lfo\" title=\"An oscillator too slow to hear, used to move other things automatically.\">LFO\u003C\u002Fa> on \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#cv\" title=\"A signal used to control a parameter rather than to be heard.\">CV\u003C\u002Fa> → wind.","Noise → \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#vca\" title=\"A volume control that another signal can turn up and down.\">VCA\u003C\u002Fa> with a short \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#adsr\" title=\"Attack, Decay, Sustain, Release: the four stages of the most common envelope.\">ADSR\u003C\u002Fa> → hi-hats and snares.",[26],{"slug":27,"name":28,"title":29,"n":30},"11-noise-wind-and-hats","11 · Noise: Wind & Hats","Noise: Wind & Hats",11,[32],{"slug":33,"title":34},"oscillators","Oscillators: where every sound starts",[36],{"id":4,"term":5,"short":37},"A random signal containing many frequencies at once: hiss, wind, surf, snares.",[39,43,47,51,55],{"type":40,"name":41,"blurb":42,"color":7},"vco","VCO","Oscillator with sub. V\u002FOCT is 1.0 per octave.",{"type":44,"name":45,"blurb":46,"color":7},"drums","Drum Trio","Kick, snare and hat voices. Feed them gates.",{"type":48,"name":49,"blurb":50,"color":7},"string","Plucked String","Karplus-Strong physical model: a burst of noise ringing in a tuned delay line.",{"type":52,"name":53,"blurb":54,"color":7},"reso","Resonator","A bank of tuned resonators. Strike it, or feed it drums or noise: bells, bars, gongs.",{"type":56,"name":57,"blurb":58,"color":7},"wto","Wavetable","Morphs through four waveforms of a table. Width bends the wave (PWM on squares).",1792599838345]