[{"data":1,"prerenderedAt":126},["ShallowReactive",2],{"$f3q5hiwrhtnk3i":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":11,"howHtml":12,"inputs":13,"outputs":17,"controls":24,"tryHtml":34,"lessons":35,"guides":71,"terms":75,"siblings":82},"quant","Quantizer","Snaps any voltage to a musical scale. TRIG fires on each new note.","#4dd9ff","Sequencing","Quantizer — snaps any voltage to the nearest note of a musical scale.","Quantizer — snaps any voltage to the nearest note of a musical scale. Every input, output and knob explained, with patches to try.","\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#quantizer\" title=\"Snaps any pitch CV to the nearest note of a scale.\">Quantizer\u003C\u002Fa> — snaps any voltage to the nearest note of a musical scale.","The input is treated as pitch (1.0 per octave), scaled by Range, then rounded to the closest note in the chosen scale and root. Feed it anything — random \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#sample-and-hold\" title=\"Grabs the value of a signal on each trigger and holds it until the next one.\">S&amp;H\u003C\u002Fa> values, an \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#lfo\" title=\"An oscillator too slow to hear, used to move other things automatically.\">LFO\u003C\u002Fa>, the Lorenz attractor — and it comes out as notes that sound “right” together.",[14],{"label":15,"html":16},"IN","Any signal to turn into notes.",[18,21],{"label":19,"html":20},"V\u002FOCT","Quantized pitch. \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#patch\" title=\"A set of connections between modules, and the sound it makes.\">Patch\u003C\u002Fa> to \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#oscillator\" title=\"A sound source that repeats a wave shape over and over, making a pitched tone.\">VCO\u003C\u002Fa> \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#v-oct\" title=\"The pitch standard: each +1 on the input raises the pitch by one octave.\">V\u002FOCT\u003C\u002Fa>.",{"label":22,"html":23},"TRIG","A short pulse every time the note changes — patch to \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#adsr\" title=\"Attack, Decay, Sustain, Release: the four stages of the most common envelope.\">ADSR\u003C\u002Fa> \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#gate\" title=\"An on\u002Foff signal: high while a key or step is held, low when it is not.\">GATE\u003C\u002Fa> to play each new note.",[25,28,31],{"label":26,"html":27},"Scale","Which notes are allowed.",{"label":29,"html":30},"Root","Key of the scale.",{"label":32,"html":33},"Range","How many octaves a ±1.0 input spans. Bigger = wider melodies.",[],[36,41,46,51,56,61,66],{"slug":37,"name":38,"title":39,"n":40},"21-generative-melodies","21 · Generative Melodies","Generative Melodies",21,{"slug":42,"name":43,"title":44,"n":45},"22-resonator-bells-and-bars","22 · Resonator: Bells & Bars","Resonator: Bells & Bars",22,{"slug":47,"name":48,"title":49,"n":50},"31-turing-machine","31 · Turing Machine","Turing Machine",31,{"slug":52,"name":53,"title":54,"n":55},"37-xy-pad-play-by-touch","37 · XY Pad: Play by Touch","XY Pad: Play by Touch",37,{"slug":57,"name":58,"title":59,"n":60},"39-bouncing-balls","39 · Bouncing Balls","Bouncing Balls",39,{"slug":62,"name":63,"title":64,"n":65},"41-gamepad-and-phone-tilt","41 · Gamepad & Phone Tilt","Gamepad & Phone Tilt",41,{"slug":67,"name":68,"title":69,"n":70},"48-recorder","48 · Recorder","Recorder",48,[72],{"slug":73,"title":74},"melody-and-chance","Melody & chance: chords, arps and generative patches",[76,79],{"id":77,"term":19,"short":78},"v-oct","The pitch standard: each +1 on the input raises the pitch by one octave.",{"id":80,"term":5,"short":81},"quantizer","Snaps any pitch CV to the nearest note of a scale.",[83,87,91,95,99,103,107,111,114,118,122],{"type":84,"name":85,"blurb":86,"color":7},"clock","Clock","Master tempo with divisions.",{"type":88,"name":89,"blurb":90,"color":7},"seq","Step Sequencer","8 steps of pitch + gate. Drag the bars, click the lights.",{"type":92,"name":93,"blurb":94,"color":7},"euclid","Euclid","Spreads N hits as evenly as possible over M steps.",{"type":96,"name":97,"blurb":98,"color":7},"chord","Chord","One pitch in, four chord tones out. Patch each to its own VCO.",{"type":100,"name":101,"blurb":102,"color":7},"arp","Arpeggiator","Plays the notes of a chord one at a time, on every clock tick.",{"type":104,"name":105,"blurb":106,"color":7},"logic","Logic","Combine two gates: AND, OR, XOR, NOT — plus a comparator (A > B).",{"type":108,"name":109,"blurb":110,"color":7},"clkdiv","Clock Divider","Slower and faster versions of a clock, plus a coin toss between A and B.",{"type":112,"name":49,"blurb":113,"color":7},"turing","A looping random sequence that slowly mutates. Lock it to freeze a melody you like.",{"type":115,"name":116,"blurb":117,"color":7},"life","Game of Life","Conway’s cellular automaton as a sequencer. Click cells; living ones play notes.",{"type":119,"name":120,"blurb":121,"color":7},"drumseq","Drum Seq","A drum machine grid: 4 lanes × 16 steps, one trigger out per lane. Click cells to write beats.",{"type":123,"name":124,"blurb":125,"color":7},"burst","Burst","One trigger in, a quick roll of triggers out — ratchets for hats, snares and glitches.",1792599838424]