[{"data":1,"prerenderedAt":84},["ShallowReactive",2],{"$faxp8vpbz0siq":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":9,"howHtml":11,"inputs":12,"outputs":22,"controls":26,"tryHtml":39,"lessons":42,"guides":58,"terms":62,"siblings":63},"reso","Resonator","A bank of tuned resonators. Strike it, or feed it drums or noise: bells, bars, gongs.","#ff5d73","Sources","A set of tuned resonators — like the body of a bell, a marimba bar or a gong waiting to be hit.","A set of tuned resonators — like the body of a bell, a marimba bar or a gong waiting to be hit. Every input, output and knob explained, with patches to…","Eight resonant \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#filter\" title=\"Removes part of the frequency range, making a sound darker, thinner or more focused.\">filters\u003C\u002Fa> ring at the frequencies that real objects have. HARM is a string-like harmonic series, BELL the uneven partials of a church bell, BAR a marimba, GONG a crash of inharmonic tones. Nothing sounds until something excites it: a STRIKE \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#trigger\" title=\"A very short pulse that means “go now”, with no length.\">trigger\u003C\u002Fa>, or any audio into IN.",[13,16,19],{"label":14,"html":15},"IN","Audio to resonate: drums, \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#noise\" title=\"A random signal containing many frequencies at once: hiss, wind, surf, snares.\">noise\u003C\u002Fa>, a voice. The resonators pick out their own notes from it.",{"label":17,"html":18},"STRIKE","A trigger hits it like a mallet.",{"label":20,"html":21},"V\u002FOCT","Pitch, 1.0 per octave.",[23],{"label":24,"html":25},"OUT","The ringing.",[27,30,33,36],{"label":28,"html":29},"HARM \u002F BELL \u002F BAR \u002F GONG","Which kind of object.",{"label":31,"html":32},"Tune","Base pitch.",{"label":34,"html":35},"Decay","Ring time.",{"label":37,"html":38},"Bright","How strong the upper partials are, and how long they last.",[40,41],"Drum Trio MIX → IN: the drums now play pitched bells.","\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#euclidean-rhythm\" title=\"A rhythm that spreads a number of hits as evenly as possible over a number of steps.\">Euclid\u003C\u002Fa> → STRIKE with a \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#quantizer\" title=\"Snaps any pitch CV to the nearest note of a scale.\">Quantizer\u003C\u002Fa> on \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#v-oct\" title=\"The pitch standard: each +1 on the input raises the pitch by one octave.\">V\u002FOCT\u003C\u002Fa>: a gamelan.",[43,48,53],{"slug":44,"name":45,"title":46,"n":47},"22-resonator-bells-and-bars","22 · Resonator: Bells & Bars","Resonator: Bells & Bars",22,{"slug":49,"name":50,"title":51,"n":52},"39-bouncing-balls","39 · Bouncing Balls","Bouncing Balls",39,{"slug":54,"name":55,"title":56,"n":57},"40-game-of-life","40 · Game of Life","Game of Life",40,[59],{"slug":60,"title":61},"oscillators","Oscillators: where every sound starts",[],[64,68,72,76,80],{"type":65,"name":66,"blurb":67,"color":7},"vco","VCO","Oscillator with sub. V\u002FOCT is 1.0 per octave.",{"type":69,"name":70,"blurb":71,"color":7},"noise","Noise","White, pink and brown noise.",{"type":73,"name":74,"blurb":75,"color":7},"drums","Drum Trio","Kick, snare and hat voices. Feed them gates.",{"type":77,"name":78,"blurb":79,"color":7},"string","Plucked String","Karplus-Strong physical model: a burst of noise ringing in a tuned delay line.",{"type":81,"name":82,"blurb":83,"color":7},"wto","Wavetable","Morphs through four waveforms of a table. Width bends the wave (PWM on squares).",1792599838580]