[{"data":1,"prerenderedAt":133},["ShallowReactive",2],{"$f3mfc9mndqfuey":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":11,"howHtml":12,"inputs":13,"outputs":20,"controls":30,"tryHtml":43,"lessons":44,"guides":75,"terms":79,"siblings":88},"seq","Step Sequencer","8 steps of pitch + gate. Drag the bars, click the lights.","#4dd9ff","Sequencing","An 8-step sequencer — plays a repeating melody with a note and an on\u002Foff for each step.","An 8-step sequencer — plays a repeating melody with a note and an on\u002Foff for each step. Every input, output and knob explained, with patches to try.","An 8-\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#sequencer\" title=\"Plays a repeating pattern of notes or values, one step per clock pulse.\">step sequencer\u003C\u002Fa> — plays a repeating melody with a note and an on\u002Foff for each step.","Every time the CLK input rises it moves to the next step and outputs that step’s pitch. Drag the bars to set notes (relative to C4); click the lights underneath to turn steps on or off. Off steps hold the previous pitch and send no \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#gate\" title=\"An on\u002Foff signal: high while a key or step is held, low when it is not.\">gate\u003C\u002Fa>.",[14,17],{"label":15,"html":16},"CLK","Advances one step per rising edge. Usually \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#clock\" title=\"A steady stream of triggers that keeps a patch in time.\">Clock\u003C\u002Fa> 1\u002F16 or 1\u002F8.",{"label":18,"html":19},"RST","Jump back to step 1.",[21,24,27],{"label":22,"html":23},"V\u002FOCT","Pitch of the current step (1.0 per octave). \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#patch\" title=\"A set of connections between modules, and the sound it makes.\">Patch\u003C\u002Fa> to \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#oscillator\" title=\"A sound source that repeats a wave shape over and over, making a pitched tone.\">VCO\u003C\u002Fa> \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#v-oct\" title=\"The pitch standard: each +1 on the input raises the pitch by one octave.\">V\u002FOCT\u003C\u002Fa>.",{"label":25,"html":26},"GATE","High while the clock is high on an “on” step. Patch to \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#adsr\" title=\"Attack, Decay, Sustain, Release: the four stages of the most common envelope.\">ADSR\u003C\u002Fa> GATE.",{"label":28,"html":29},"TRIG","A very short pulse at the start of each played step — for drums.",[31,34,37,40],{"label":32,"html":33},"Length","Number of steps before looping (1–8). Odd lengths against the drums make shifting patterns.",{"label":35,"html":36},"Transp","Shifts every note by semitones.",{"label":38,"html":39},"Glide","Slides between notes instead of jumping — the acid-bass effect.",{"label":41,"html":42},"Chance","Probability that each step actually plays. Lower = sparser, more varied lines.",[],[45,50,55,60,65,70],{"slug":46,"name":47,"title":48,"n":49},"07-clock-and-sequencer","07 · Clock & Sequencer","Clock & Sequencer",7,{"slug":51,"name":52,"title":53,"n":54},"10-space-delay-and-reverb","10 · Space: Delay & Reverb","Space: Delay & Reverb",10,{"slug":56,"name":57,"title":58,"n":59},"14-bitcrusher-lo-fi","14 · Bitcrusher: Lo-Fi","Bitcrusher: Lo-Fi",14,{"slug":61,"name":62,"title":63,"n":64},"18-plucked-string","18 · Plucked String","Plucked String",18,{"slug":66,"name":67,"title":68,"n":69},"19-low-pass-gate-plucky-notes","19 · Low-Pass Gate: Plucky Notes","Low-Pass Gate: Plucky Notes",19,{"slug":71,"name":72,"title":73,"n":74},"29-switch-a-new-melody-every-bar","29 · Switch: A New Melody Every Bar","Switch: A New Melody Every Bar",29,[76],{"slug":77,"title":78},"rhythm","Rhythm: clocks, gates & sequencers",[80,84],{"id":81,"term":82,"short":83},"gate","Gate","An on\u002Foff signal: high while a key or step is held, low when it is not.",{"id":85,"term":86,"short":87},"sequencer","Sequencer","Plays a repeating pattern of notes or values, one step per clock pulse.",[89,93,97,101,105,109,113,117,121,125,129],{"type":90,"name":91,"blurb":92,"color":7},"clock","Clock","Master tempo with divisions.",{"type":94,"name":95,"blurb":96,"color":7},"euclid","Euclid","Spreads N hits as evenly as possible over M steps.",{"type":98,"name":99,"blurb":100,"color":7},"quant","Quantizer","Snaps any voltage to a musical scale. TRIG fires on each new note.",{"type":102,"name":103,"blurb":104,"color":7},"chord","Chord","One pitch in, four chord tones out. Patch each to its own VCO.",{"type":106,"name":107,"blurb":108,"color":7},"arp","Arpeggiator","Plays the notes of a chord one at a time, on every clock tick.",{"type":110,"name":111,"blurb":112,"color":7},"logic","Logic","Combine two gates: AND, OR, XOR, NOT — plus a comparator (A > B).",{"type":114,"name":115,"blurb":116,"color":7},"clkdiv","Clock Divider","Slower and faster versions of a clock, plus a coin toss between A and B.",{"type":118,"name":119,"blurb":120,"color":7},"turing","Turing Machine","A looping random sequence that slowly mutates. Lock it to freeze a melody you like.",{"type":122,"name":123,"blurb":124,"color":7},"life","Game of Life","Conway’s cellular automaton as a sequencer. Click cells; living ones play notes.",{"type":126,"name":127,"blurb":128,"color":7},"drumseq","Drum Seq","A drum machine grid: 4 lanes × 16 steps, one trigger out per lane. Click cells to write beats.",{"type":130,"name":131,"blurb":132,"color":7},"burst","Burst","One trigger in, a quick roll of triggers out — ratchets for hats, snares and glitches.",1792599838405]