[{"data":1,"prerenderedAt":85},["ShallowReactive",2],{"$fbp66d8npxwz6":3},{"type":4,"name":5,"blurb":6,"color":7,"category":8,"about":9,"description":10,"aboutHtml":11,"howHtml":12,"inputs":13,"outputs":20,"controls":24,"tryHtml":25,"lessons":27,"guides":53,"terms":57,"siblings":64},"sh","Sample & Hold","Grabs the input on each trigger. Unpatched input samples noise.","#ffb547","Modulation","Sample & Hold — takes a snapshot of a signal on every trigger and holds it until the next one.","Sample & Hold — takes a snapshot of a signal on every trigger and holds it until the next one. Every input, output and knob explained, with patches to try.","\u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#sample-and-hold\" title=\"Grabs the value of a signal on each trigger and holds it until the next one.\">Sample &amp; Hold\u003C\u002Fa> — takes a snapshot of a signal on every \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#trigger\" title=\"A very short pulse that means “go now”, with no length.\">trigger\u003C\u002Fa> and holds it until the next one.","Each time TRIG rises, the current value of IN is captured and output as a steady level. If nothing is patched into IN it samples internal \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#noise\" title=\"A random signal containing many frequencies at once: hiss, wind, surf, snares.\">white noise\u003C\u002Fa>, giving a new random value every trigger — the classic “random bleeps” source.",[14,17],{"label":15,"html":16},"IN","Signal to sample. Leave empty for random values.",{"label":18,"html":19},"TRIG","When to take a new sample — a \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#clock\" title=\"A steady stream of triggers that keeps a patch in time.\">clock\u003C\u002Fa> or \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#gate\" title=\"An on\u002Foff signal: high while a key or step is held, low when it is not.\">gate\u003C\u002Fa>.",[21],{"label":22,"html":23},"OUT","The held value (steps from one level to the next).",[],[26],"S&amp;H (empty IN) → \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#quantizer\" title=\"Snaps any pitch CV to the nearest note of a scale.\">Quantizer\u003C\u002Fa> → \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#oscillator\" title=\"A sound source that repeats a wave shape over and over, making a pitched tone.\">VCO\u003C\u002Fa> \u003Ca class=\"term\" href=\"\u002Flearn\u002Fglossary#v-oct\" title=\"The pitch standard: each +1 on the input raises the pitch by one octave.\">V\u002FOCT\u003C\u002Fa>, with Clock → TRIG: random melodies in key.",[28,33,38,43,48],{"slug":29,"name":30,"title":31,"n":32},"21-generative-melodies","21 · Generative Melodies","Generative Melodies",21,{"slug":34,"name":35,"title":36,"n":37},"22-resonator-bells-and-bars","22 · Resonator: Bells & Bars","Resonator: Bells & Bars",22,{"slug":39,"name":40,"title":41,"n":42},"23-slew-glide-anything","23 · Slew: Glide Anything","Slew: Glide Anything",23,{"slug":44,"name":45,"title":46,"n":47},"32-sampler-chop-a-break","32 · Sampler: Chop a Break","Sampler: Chop a Break",32,{"slug":49,"name":50,"title":51,"n":52},"39-bouncing-balls","39 · Bouncing Balls","Bouncing Balls",39,[54],{"slug":55,"title":56},"melody-and-chance","Melody & chance: chords, arps and generative patches",[58,61],{"id":59,"term":8,"short":60},"modulation","Using one signal to change another over time.",{"id":62,"term":5,"short":63},"sample-and-hold","Grabs the value of a signal on each trigger and holds it until the next one.",[65,69,73,77,81],{"type":66,"name":67,"blurb":68,"color":7},"lfo","LFO","Slow (or not so slow) oscillator for wobbling things.",{"type":70,"name":71,"blurb":72,"color":7},"adsr","ADSR","Envelope generator. Gate in, contour out.",{"type":74,"name":75,"blurb":76,"color":7},"chaos","Lorenz","A strange attractor. Three never-repeating CVs — or crank it into audio.",{"type":78,"name":79,"blurb":80,"color":7},"envf","Env Follower","Turns the loudness of any sound into a control signal, plus a gate when it gets loud.",{"type":82,"name":83,"blurb":84,"color":7},"slew","Slew","Smooths jumps into glides. Separate times for rising and falling.",1792599838370]