Controllers
Bouncing Balls
Balls bouncing in a box — every bounce is a trigger.
Learn about it in Melody & chance: chords, arps and generative patches
How it works
Up to three balls fly around under gravity. Each hit on a wall, floor or ceiling fires ANY plus that ball’s own gate; VEL is how hard it hit. Low Bounce makes them settle quickly (a bouncing-ball rhythm that speeds up); they relaunch when they stop. Click the box or send KICK to throw them again.
Inputs
| KICK | Throws the balls. |
|---|
Outputs
| ANY | Any bounce. |
|---|---|
| B1 | Ball 1 bounces. |
| B2 | Ball 2 bounces. |
| B3 | Ball 3 bounces. |
| VEL | Strength of the last hit. |
| X | Ball 1 left↔right. |
| Y | Ball 1 height. |
Knobs and switches
| Balls | How many balls. |
|---|---|
| Gravity | How hard they fall. |
| Bounce | How much energy each bounce keeps. |
| Speed | Simulation speed. |
Lessons that use the Bouncing Balls
Each one opens as a working patch in the synth.