Guide 4 of 9 · Every Try it box opens the synth with its steps pinned on the rack

Modulation: making sounds move

So far every knob has stayed where you left it, unless an envelope was pushing it around. But a sound that never changes gets boring fast. Real sounds move all the time: a singer's vibrato, wind gusting, a wah pedal opening and closing.

Modulation means using one signal to change another over time. It's the reason modular synths exist: every knob with a jack next to it can be moved by any signal you patch into it. Once that clicks, you stop thinking "what does this module do?" and start thinking "what could move this?".

Source, destination, amount

Every modulation has three parts:

  • A source: something that moves. An LFO, an envelope, a sequencer, your hand on a pad.
  • A destination: the knob it moves. Filter cutoff, pitch, volume, delay time…
  • An amount: how far it moves it.

Change any one of the three and you get a different effect from the same patch.

The LFO: a hand that never gets tired

An LFO (low-frequency oscillator) is an oscillator that's too slow to hear, anywhere from one cycle every few seconds to a few cycles a second. You don't listen to it; you patch it into something and it moves that thing back and forth for you.

  • Rate sets how fast it moves.
  • Depth sets how big the movement is.
  • The wave buttons set how it moves: SIN sweeps smoothly, TRI goes up and down in straight lines, SAW ramps then snaps back, SQR jumps between two settings.

Kables draws a ring around any knob that's being modulated, showing where the signal is pushing it right now. Watch the rings: they're the best way to see modulation.

How much? Depth times amount

Two knobs set how far a modulation reaches: the source's own level (the LFO's Depth) and the destination's amount knob (the filter's CV Amt). If a modulation is too wild or too subtle, either one will fix it. Destinations without an amount knob take the signal as it is, which is where the next module comes in.

Up and down, or just up?

The LFO has two outputs. ± swings both ways around zero, from −Depth to +Depth, so it pushes a knob up and down from where you set it. + stays positive, from 0 to +Depth, so it only pushes up. Use ± for vibrato that wobbles around the note, and + when you want, say, a filter that only ever opens from where it sits.

Scale & Offset: the signal adapter

Signals rarely arrive at exactly the size you need. Scale / Offset is the tiny module that fixes that, and it does it with one rule: output = input × Scale + Offset.

  • Scale below 1 makes a signal smaller. Negative Scale flips it upside down.
  • Offset shifts it up or down.
  • With nothing patched in, it just outputs the Offset: a fixed voltage you can send anywhere, like a knob on a cable.

Mixing modulation

A Mixer doesn't care whether it's mixing sounds or control signals. Mix a slow LFO with a faster one and you get a wobble that's more complex and less predictable than either. And because every input in Kables adds up all the cables plugged into it, you can also just patch two sources into the same jack.

You are a modulation source too

Modulation doesn't have to come from a machine. Controllers turn your movements into signals, and those signals can go anywhere an LFO could.

The XY Pad sends two signals at once, one for left-right and one for up-down, plus a gate while you touch it. Patch X to pitch and Y to a filter and you're playing two knobs with one finger.

The Gamepad and Phone Tilt modules do the same with a game controller's sticks and buttons, or by tilting and shaking a phone. They need the hardware to make any sound (lesson 41).

Where modulation goes next

Once you're used to LFOs, try sources that don't repeat: random voltages, chaos and physics. They get their own section in the melody & chance guide. And when modulation speeds up into the audio range, it stops sounding like movement and starts changing the tone itself: that's FM.

What to remember

  • Modulation is one signal moving another. Every modulation has a source, a destination and an amount.
  • An LFO is a slow oscillator you don't listen to. Rate is speed, Depth is size, the wave is the shape of the movement.
  • Same source, different destination, different effect: LFO on cutoff is a sweep, on pitch it's vibrato, on a VCA it's tremolo.
  • The rings around knobs show modulation as it happens.
  • Scale / Offset shrinks, flips and shifts signals so they fit.
  • Your hands, a pad, a gamepad or a phone are modulation sources too.