Sampling

Granular

Shatters a sound into hundreds of tiny grains and sprays them back out as clouds, drones and shimmer.

Learn about it in Sampling & live sound

How it works

Every few milliseconds a short window (a grain) is cut from the source at Position and played with a smooth fade. Many overlapping grains blend into a texture. Size is grain length, Density grains per second, Spray randomises where they come from, Pitch ± randomises their pitch. In LIVE IN mode the source is the last four seconds of whatever is patched into LIVE.

Inputs

LIVELive audio (used in LIVE IN mode).
POSAdds to Position — scan through the sound with an LFO or a slow envelope.
V/OCTGrain pitch, 1.0 per octave.

Outputs

OUTThe cloud.

Knobs and switches

SAMPLE / LIVE INGranulate the loaded sample or the live input.
PositionWhere in the sound grains are taken from.
SizeGrain length. Tiny = buzzy, long = smeared.
DensityGrains per second.
SprayRandom scatter around Position.
Pitch ±Random pitch per grain, in semitones.
TunePitch of every grain.
LevelOutput volume.

Lessons that use the Granular

Each one opens as a working patch in the synth.

More sampling

SamplerLooperMic In